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ARC Raiders Expedition 4 Ready for Departure U4GM
If you've been waiting for a reason to log back in, this is probably it. ARC Raiders has been a bit quiet lately, and the long gap before the Frozen Trail update has made some players drift into other games. Still, Expedition 4 gives people something concrete to chase again. It's not just another reset button. It's a short window where your preparation, your damage output, and even your past Expedition streak can turn into permanent gains. Before you start clearing stash space or checking old gear, it's worth making sure your crafting plans and ARC Raiders BluePrints line up with what you actually want to carry into the next cycle. When The Departure Window Should Close Expedition 4's departure window opens after the preparation phase ends on June 22, and this is the part where players need to pay attention. In earlier cycles, the departure phase usually lasted about one week. If the team sticks to that old rhythm, the window should close around June 30. That said, Expedition 3 ran for two weeks instead, mostly because new rules arrived right before the launch phase and plenty of players needed extra breathing room. So, there's still a chance Expedition 4 could stay open until around July 7. Nothing has been locked in publicly yet, which means the safe move is simple: don't wait until the last night. ARC Raiders has a habit of making small timing details matter, and missing the sign-up can feel pretty awful when you did the prep work already. Getting Into Expedition 4 To enter the departure phase, you need to finish the material hand-ins from the five preparation stages first. Once that's done, you still have to actively sign up for the departure window. A surprising number of players forget that second step because the game doesn't treat preparation and departure as one automatic action. You prepare, then you choose to leave. If you're not ready for a reset, you can skip it. There's no shame in that. Maybe your stash is finally in a good place, maybe you don't have much time this week, or maybe you just don't want to rebuild from scratch right now. But if you've already put hours into Expedition 4, signing up is usually the better call. The permanent rewards are the whole point, and skipping can also break your stacked participation bonuses. What Counts For The Main Rewards The big change, carried over from Expedition 3, is that the game no longer leans mainly on your inventory value and coins to judge your Expedition result. Expeditions 1 and 2 used that older system, and plenty of players felt it encouraged hoarding more than playing. Now the focus is damage dealt during the event period. That's a cleaner target, even if it can be grindy. The expected skill point breakpoints are straightforward: 5,000 total damage should grant 1 skill point, 10,000 grants 2, 30,000 grants 3, 50,000 grants 4, and 100,000 grants the full 5. You don't need to hit each number separately. It's cumulative, so reaching 100,000 damage covers the whole set. If you've earned skill points from earlier Expeditions too, those permanent points start to add up fast, and they make the next reset feel less punishing than the first one did. Extra Rewards And Missed Windows Skill points will get most of the attention, but they're not the only thing on the table. Players are also expecting permanent inventory space, likely at least 12 extra slots, plus cosmetics tied to ARC Raiders. The temporary bonuses matter as well. Expedition participation can improve XP gains, Scrappy material returns, and repair value. These boosts stack when you keep joining Expeditions, but if you miss one, the streak drops back down to its base level. That's why Expedition 4 matters even for players who aren't obsessed with min-maxing. There's also the Last Call feature, added around Expedition 3, which helps people who finished the prep stages but forgot to sign up in time. It can still grant some Expedition rewards, though skill points are treated differently. A catch-up system may check your inventory value, using older Expedition logic, to award missed points. Since these systems have already changed once, I wouldn't assume every detail will stay exactly the same this time. Final Thoughts Expedition 4 is worth doing if you've already invested time in the preparation phase, especially if you care about long-term progression. The damage target gives active players a clear job, and the permanent skill points are useful from the first day of the next cycle. If you're behind, don't panic. Focus on getting signed up, then push damage in sessions you can actually manage instead of trying to cram everything into one miserable night. The game may be in a quieter stretch, but this window is one of the few ways to make real progress before the next major update. Some players will also use the downtime to tidy up resources, plan builds, or pick up cheap ARC Coins while they prepare for the reset and whatever comes after it.
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